/*
 * pages/games.css — unified design system for all 4 self-built games
 * (mines, coinflip, dice, shoot).
 *
 * Built around the same dark-glass language as profile-v2 / popup--wallet /
 * jackpot-v2:
 *   - Translucent gradient backgrounds + 1px subtle outline + backdrop-blur
 *   - Tenant accent via var(--color-accent-rgb) — never hardcoded hex
 *   - Single-source button (.game-btn) and input (.game-input) primitives
 *   - Mobile-first; desktop layouts via min-width media queries
 *   - All :hover gates inside @media (hover: hover) and (pointer: fine)
 *
 * Component primitives:
 *   .game-shell        — outer page container (replaces inline borders)
 *   .game-card         — single-bordered glass card (NEVER nest these)
 *   .game-row, .game-col — flex helpers for layout
 *   .game-input        — input field (mirrors .pv2-input)
 *   .game-input-group  — input + adjacent quick-bet buttons (½, x2, Min, Max)
 *   .game-btn          — base button (use modifiers for variants)
 *   .game-tile         — selectable tile (mines bombcount, shoot game-pick)
 *   .game-toggle       — Demo / Real switch
 *   .game-feed         — Live bets sidebar
 *   .game-feed-row     — single row in the feed
 *   .game-result-toast — win/loss toast overlay
 *
 * Modifiers (BEM):
 *   .game-btn--primary  — accent-tinted, glass-button main CTA
 *   .game-btn--ghost    — outline only
 *   .game-btn--quick    — small Min/Max/½/x2 chip
 *   .game-tile--active  — selected state
 *   .game-feed-row--win — accent-tinted left border
 *   .game-feed-row--loss — muted
 *   .game-feed-row--you — highlight your own bet
 */

/* ============================================================ */
/* === Layout primitives                                      === */
/* ============================================================ */
.game-shell {
    width: 100%;
    max-width: 1400px;
    margin: 0 auto;
    padding: 14px 14px 28px;
    color: #ecedf3;
    font-family: 'Inter', 'Google Sans', system-ui, sans-serif;
    box-sizing: border-box;
}
.game-shell * { box-sizing: border-box; }

.game-layout {
    display: flex;
    flex-direction: column;
    gap: 14px;
    align-items: stretch;
}
@media (min-width: 992px) {
    .game-layout {
        flex-direction: row;
        gap: 22px;
    }
    .game-layout__main {
        flex: 1 1 0;
        min-width: 0;
    }
    .game-layout__side {
        flex: 0 0 320px;
    }
}

.game-row {
    display: flex;
    flex-direction: row;
    gap: 10px;
    align-items: center;
    flex-wrap: wrap;
}
.game-col {
    display: flex;
    flex-direction: column;
    gap: 10px;
}

/* ============================================================ */
/* === Card (the ONLY bordered container — never nest)        === */
/* ============================================================ */
.game-card {
    background: linear-gradient(160deg, rgba(30, 30, 45, 0.82), rgba(18, 18, 28, 0.82));
    border: 1px solid rgba(255, 255, 255, 0.07);
    border-radius: 16px;
    padding: 18px 20px;
    backdrop-filter: blur(12px) saturate(140%);
    -webkit-backdrop-filter: blur(12px) saturate(140%);
    box-shadow: 0 10px 30px rgba(0, 0, 0, 0.35);
}
@media (max-width: 600px) {
    .game-card {
        padding: 14px 14px;
        border-radius: 14px;
    }
}

.game-card__title {
    font-size: 15px;
    font-weight: 800;
    color: #fff;
    margin: 0 0 14px 0;
    letter-spacing: 0.2px;
    display: flex;
    align-items: center;
    gap: 8px;
    border-bottom: 1px solid rgba(255, 255, 255, 0.06);
    padding-bottom: 10px;
}
.game-card__title svg {
    width: 16px;
    height: 16px;
    color: var(--color-accent, #B83A3A);
    flex-shrink: 0;
}
.game-card__hint {
    font-size: 12px;
    color: #8a8aa0;
    margin: -8px 0 12px 0;
}

/* ============================================================ */
/* === Inputs                                                 === */
/* ============================================================ */
.game-field {
    display: flex;
    flex-direction: column;
    gap: 6px;
    margin-bottom: 12px;
}
.game-field__label {
    display: block;
    font-size: 11px;
    color: #8a8aa0;
    text-transform: uppercase;
    letter-spacing: 0.8px;
    font-weight: 600;
}
.game-input,
input.game-input {
    width: 100%;
    height: 46px;
    padding: 0 16px;
    background: rgba(0, 0, 0, 0.32);
    border: 1px solid rgba(255, 255, 255, 0.16);
    border-radius: 10px;
    color: #fff;
    font-size: 14px;
    font-weight: 600;
    font-family: inherit;
    outline: none;
    transition: border-color 0.18s, box-shadow 0.18s;
    box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.05);
    appearance: textfield;
}
.game-input::-webkit-outer-spin-button,
.game-input::-webkit-inner-spin-button {
    -webkit-appearance: none;
    margin: 0;
}
.game-input::placeholder { color: #6a6a7e; font-weight: 400; }
.game-input:focus {
    border-color: var(--color-accent, #B83A3A);
    background: rgba(0, 0, 0, 0.40);
    box-shadow:
        inset 0 1px 0 rgba(255, 255, 255, 0.05),
        0 0 0 3px rgba(var(--color-accent-rgb, 184, 58, 58), 0.18);
}
.game-input[readonly] { color: #c5c8d8; opacity: 0.85; cursor: default; }

/* Input + adjacent quick-bet chip group (Min/Max/½/x2) */
.game-input-group {
    display: flex;
    flex-direction: row;
    gap: 6px;
    align-items: stretch;
}
.game-input-group .game-input { flex: 1 1 0; min-width: 0; }
.game-input-group__chips {
    display: flex;
    gap: 4px;
    flex-shrink: 0;
}

/* ============================================================ */
/* === Buttons                                                === */
/* ============================================================ */
.game-btn {
    display: inline-flex;
    align-items: center;
    justify-content: center;
    gap: 6px;
    height: 46px;
    padding: 0 18px;
    font-size: 14px;
    font-weight: 700;
    font-family: inherit;
    color: #fff;
    background: rgba(255, 255, 255, 0.05);
    border: 1px solid rgba(255, 255, 255, 0.10);
    border-radius: 10px;
    cursor: pointer;
    transition: background 0.16s, border-color 0.16s, transform 0.10s;
    -webkit-tap-highlight-color: transparent;
    touch-action: manipulation;
    user-select: none;
    -webkit-user-select: none;
    text-decoration: none;
    white-space: nowrap;
}
.game-btn:active { transform: scale(0.97); }
@media (hover: hover) and (pointer: fine) {
    .game-btn:hover {
        background: rgba(255, 255, 255, 0.08);
        border-color: rgba(255, 255, 255, 0.18);
    }
}

/* Primary — sizing/typography wrapper. MUST be paired with `.liq-effect__button`
   class + inline CSS vars for the actual glass-ring visual:
       <button class="game-btn game-btn--primary liq-effect__button"
               style="--base-color: var(--color-accent-rgb); --opacity-effetc1: 0.6; --opacity-effetc2: 0.3; --opacity-effetc3: 0.6;">
   This matches the wallet popup's Deposit/Withdraw CTA exactly — single
   source of truth for the casino's primary-action button look. */
.game-btn--primary {
    background: transparent;
    border-color: transparent;
    height: 50px;
    font-size: 15px;
    font-weight: 800;
    letter-spacing: 0.4px;
    text-transform: uppercase;
    color: #fff;
    padding: 0 22px;
    /* Defeat the .game-btn base outline so the liq-effect glass-ring is
       the only border the user sees. */
    box-shadow: none;
}
@media (hover: hover) and (pointer: fine) {
    .game-btn--primary:hover {
        background: transparent;
        border-color: transparent;
    }
}

/* Ghost — outline only, used for secondary actions (Reset, Cancel) */
.game-btn--ghost {
    background: transparent;
    border-color: rgba(255, 255, 255, 0.12);
    color: #c5c8d8;
}
@media (hover: hover) and (pointer: fine) {
    .game-btn--ghost:hover {
        background: rgba(255, 255, 255, 0.04);
        color: #fff;
    }
}

/* Success/Cashout — green-tinted */
.game-btn--success {
    background: linear-gradient(135deg, rgba(40, 167, 69, 0.85), rgba(32, 192, 64, 0.55));
    border-color: rgba(40, 167, 69, 0.6);
    box-shadow: 0 4px 14px rgba(40, 167, 69, 0.28);
    font-weight: 800;
    height: 50px;
    font-size: 15px;
}

/* Quick chip — Min/Max/½/x2 */
.game-btn--quick {
    height: 46px;
    padding: 0 12px;
    font-size: 12px;
    font-weight: 700;
    background: rgba(255, 255, 255, 0.04);
    border-color: rgba(255, 255, 255, 0.08);
    color: #b8b8c8;
    min-width: 42px;
}

/* Block-level — full-width main action */
.game-btn--block {
    width: 100%;
    display: flex;
}

/* Disabled */
.game-btn:disabled,
.game-btn[disabled] {
    opacity: 0.5;
    cursor: default;
    pointer-events: none;
}

/* Force pointer cursor on every interactive surface inside liq-effect glass
   buttons. Without this, reset.css's `span { cursor: default }` rule flips
   the cursor whenever it crosses a <span> child of the button. */
.liq-effect__button,
.liq-effect__button *,
.liq-effect__button::before,
.liq-effect__button::after,
.game-btn,
.game-btn *,
.game-tile,
.game-tile * {
    cursor: pointer !important;
}
.game-btn:disabled,
.game-btn[disabled],
.game-btn:disabled *,
.game-btn[disabled] * {
    cursor: default !important;
}

/* ============================================================ */
/* === Tiles (selectable cards: mines bomb count, shoot pick) === */
/* ============================================================ */
.game-tiles {
    display: grid;
    gap: 8px;
    grid-template-columns: repeat(auto-fill, minmax(72px, 1fr));
}
.game-tile {
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    gap: 4px;
    aspect-ratio: 1 / 1;
    background: rgba(255, 255, 255, 0.03);
    border: 1px solid rgba(255, 255, 255, 0.07);
    border-radius: 12px;
    cursor: pointer;
    transition: background 0.16s, border-color 0.16s, transform 0.10s;
    -webkit-tap-highlight-color: transparent;
    touch-action: manipulation;
    user-select: none;
    -webkit-user-select: none;
    color: #c5c8d8;
    font-weight: 700;
    font-size: 14px;
}
.game-tile:active { transform: scale(0.96); }
@media (hover: hover) and (pointer: fine) {
    .game-tile:hover {
        background: rgba(255, 255, 255, 0.06);
        border-color: rgba(var(--color-accent-rgb, 184, 58, 58), 0.30);
    }
}
.game-tile--active {
    background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.18);
    border-color: rgba(var(--color-accent-rgb, 184, 58, 58), 0.65);
    color: #fff;
    box-shadow:
        inset 0 0 0 1px rgba(var(--color-accent-rgb, 184, 58, 58), 0.30),
        0 4px 14px rgba(var(--color-accent-rgb, 184, 58, 58), 0.20);
}
.game-tile__icon {
    font-size: 22px;
    line-height: 1;
}
.game-tile__label {
    font-size: 11px;
    color: #8a8aa0;
    text-transform: uppercase;
    letter-spacing: 0.5px;
    font-weight: 600;
}
.game-tile--active .game-tile__label { color: #c0c0d0; }

/* ============================================================ */
/* === Demo / Real toggle                                     === */
/* ============================================================ */
.game-toggle {
    display: inline-flex;
    background: rgba(0, 0, 0, 0.32);
    border: 1px solid rgba(255, 255, 255, 0.08);
    border-radius: 10px;
    padding: 3px;
    gap: 0;
}
.game-toggle__btn {
    padding: 6px 14px;
    font-size: 12px;
    font-weight: 700;
    color: #8a8aa0;
    background: transparent;
    border: 0;
    border-radius: 7px;
    cursor: pointer;
    transition: background 0.16s, color 0.16s;
    -webkit-tap-highlight-color: transparent;
    touch-action: manipulation;
    letter-spacing: 0.4px;
    text-transform: uppercase;
}
.game-toggle__btn--active {
    background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.22);
    color: #fff;
}

/* ============================================================ */
/* === Live bets feed (sidebar)                               === */
/* ============================================================ */
.game-feed {
    display: flex;
    flex-direction: column;
    min-height: 0;
}
.game-feed__list {
    display: flex;
    flex-direction: column;
    gap: 4px;
    max-height: 600px;
    overflow-y: auto;
    padding-right: 2px;
    scrollbar-gutter: stable;
}
@media (max-width: 991px) {
    .game-feed__list { max-height: 280px; }
}
.game-feed__list::-webkit-scrollbar { width: 4px; }
.game-feed__list::-webkit-scrollbar-track { background: transparent; }
.game-feed__list::-webkit-scrollbar-thumb {
    background: rgba(255, 255, 255, 0.10);
    border-radius: 4px;
}

.game-feed-row {
    display: grid;
    grid-template-columns: 28px 1fr auto auto;
    align-items: center;
    gap: 8px;
    padding: 7px 8px;
    border-radius: 8px;
    background: rgba(255, 255, 255, 0.025);
    border: 1px solid rgba(255, 255, 255, 0.04);
    font-size: 12px;
    transition: background 0.16s;
    animation: game-feed-in 0.4s cubic-bezier(0.25, 1, 0.5, 1);
}
@keyframes game-feed-in {
    from { opacity: 0; transform: translateY(-4px); }
    to   { opacity: 1; transform: translateY(0); }
}
.game-feed-row__avatar {
    width: 26px;
    height: 26px;
    border-radius: 50%;
    object-fit: cover;
    border: 1px solid rgba(255, 255, 255, 0.08);
}
.game-feed-row__name {
    color: #c5c8d8;
    font-weight: 600;
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
}
.game-feed-row__bet {
    color: #8a8aa0;
    font-weight: 600;
    font-variant-numeric: tabular-nums;
}
.game-feed-row__result {
    font-weight: 800;
    font-variant-numeric: tabular-nums;
    padding: 2px 8px;
    border-radius: 6px;
    font-size: 11px;
    letter-spacing: 0.3px;
}
.game-feed-row--win {
    border-left: 3px solid rgba(40, 167, 69, 0.7);
}
.game-feed-row--win .game-feed-row__result {
    color: #5ee06a;
    background: rgba(40, 167, 69, 0.10);
}
.game-feed-row--loss .game-feed-row__result {
    color: #ff8a8a;
    background: rgba(255, 80, 80, 0.06);
}
.game-feed-row--you {
    border-color: rgba(var(--color-accent-rgb, 184, 58, 58), 0.55);
    background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.10);
}
.game-feed-row--you .game-feed-row__name { color: #fff; }

.game-feed__tabs {
    display: flex;
    gap: 4px;
    margin-bottom: 12px;
    background: rgba(0, 0, 0, 0.32);
    padding: 3px;
    border-radius: 10px;
    border: 1px solid rgba(255, 255, 255, 0.06);
}
.game-feed__tab {
    flex: 1 1 0;
    padding: 7px 10px;
    background: transparent;
    border: 0;
    border-radius: 7px;
    color: #8a8aa0;
    font-size: 11px;
    font-weight: 700;
    text-transform: uppercase;
    letter-spacing: 0.5px;
    cursor: pointer;
    transition: background 0.16s, color 0.16s;
    -webkit-tap-highlight-color: transparent;
    touch-action: manipulation;
}
.game-feed__tab--active {
    background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.20);
    color: #fff;
}

/* ============================================================ */
/* === Result toast (Win / Loss / Cashout overlay)            === */
/* ============================================================ */
.game-result-toast {
    position: fixed;
    left: 50%;
    bottom: 20%;
    transform: translateX(-50%);
    z-index: 9999;
    padding: 14px 28px;
    border-radius: 14px;
    background: linear-gradient(135deg, rgba(20, 18, 32, 0.95), rgba(12, 10, 22, 0.95));
    border: 1px solid rgba(255, 255, 255, 0.10);
    backdrop-filter: blur(14px);
    -webkit-backdrop-filter: blur(14px);
    box-shadow: 0 10px 40px rgba(0, 0, 0, 0.6);
    font-weight: 800;
    font-size: 18px;
    color: #fff;
    pointer-events: none;
    display: flex;
    align-items: center;
    gap: 10px;
    animation: game-toast-in 0.35s cubic-bezier(0.25, 1, 0.5, 1);
}
@keyframes game-toast-in {
    from { opacity: 0; transform: translate(-50%, 12px) scale(0.95); }
    to   { opacity: 1; transform: translate(-50%, 0) scale(1); }
}
.game-result-toast--win {
    border-color: rgba(40, 167, 69, 0.55);
    box-shadow: 0 10px 40px rgba(40, 167, 69, 0.25), 0 0 0 1px rgba(40, 167, 69, 0.20) inset;
    color: #5ee06a;
}
.game-result-toast--loss {
    border-color: rgba(255, 80, 80, 0.45);
    color: #ff8a8a;
}
.game-result-toast__amount {
    font-variant-numeric: tabular-nums;
    color: #fff;
}

/* ============================================================ */
/* === Stat pill (multiplier, bank, etc — small accent value) === */
/* ============================================================ */
.game-stat {
    display: inline-flex;
    flex-direction: column;
    gap: 2px;
    padding: 8px 14px;
    background: rgba(255, 255, 255, 0.03);
    border: 1px solid rgba(255, 255, 255, 0.06);
    border-radius: 10px;
    min-width: 90px;
}
.game-stat__label {
    font-size: 10px;
    color: #8a8aa0;
    text-transform: uppercase;
    letter-spacing: 0.6px;
    font-weight: 600;
}
.game-stat__value {
    font-size: 16px;
    font-weight: 800;
    color: #fff;
    font-variant-numeric: tabular-nums;
    letter-spacing: -0.2px;
}
.game-stat__value--accent { color: var(--color-accent, #B83A3A); }
.game-stat__value--win    { color: #5ee06a; }
.game-stat__value--loss   { color: #ff8a8a; }

/* ============================================================ */
/* === Mobile-specific tweaks                                 === */
/* ============================================================ */
@media (max-width: 600px) {
    .game-shell { padding: 10px 10px 80px; }   /* extra bottom for fixed mobile nav */
    .game-btn { height: 44px; padding: 0 14px; font-size: 13px; }
    .game-btn--primary,
    .game-btn--success { height: 48px; }
    .game-input { height: 44px; }
    .game-card__title { font-size: 14px; }
}

/* ============================================================ */
/* === Mines bomb-count / level picks (.mines__bomb a)        === */
/* ============================================================ */
.mines__bomb {
    gap: 6px !important;
    flex-wrap: nowrap !important;
}
.mines__bomb a {
    flex: 1 1 0 !important;
    min-width: 0 !important;
    height: 40px !important;
    display: flex !important;
    align-items: center !important;
    justify-content: center !important;
    border-radius: 10px !important;
    background: rgba(255, 255, 255, 0.04) !important;
    border: 1px solid rgba(255, 255, 255, 0.08) !important;
    color: #c5c8d8 !important;
    font-weight: 800 !important;
    font-size: 14px !important;
    padding: 0 6px !important;
    cursor: pointer !important;
    transition: background 0.15s, border-color 0.15s, transform 0.10s !important;
    -webkit-tap-highlight-color: transparent;
    touch-action: manipulation;
    user-select: none;
    text-decoration: none !important;
}
.mines__bomb a:active {
    transform: scale(0.94) !important;
}
@media (hover: hover) and (pointer: fine) {
    .mines__bomb a:hover {
        background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.18) !important;
        border-color: rgba(var(--color-accent-rgb, 184, 58, 58), 0.55) !important;
        color: #fff !important;
    }
}
.mines__bomb a.mines__bomb--active {
    background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.28) !important;
    border-color: rgba(var(--color-accent-rgb, 184, 58, 58), 0.75) !important;
    color: #fff !important;
    box-shadow: 0 0 14px rgba(var(--color-accent-rgb, 184, 58, 58), 0.30) !important;
}
@media (max-width: 600px) {
    .mines__bomb a {
        height: 36px !important;
        font-size: 13px !important;
    }
}

/* ============================================================ */
/* === Dice Less/More — override legacy `.dice__select-chance  === */
/* === a { background: var(--color-btn-accent) }` from core.   === */
/* ============================================================ */
.dice__select-chance {
    border: 0 !important;
    border-radius: 0 !important;
    background: transparent !important;
    padding: 0 !important;
    gap: 10px !important;
    margin-top: 15px !important;
}
.dice__select-chance a {
    background: transparent !important;
    border: 0 !important;
    color: #fff !important;
    font-weight: 800 !important;
    font-size: 14px !important;
    text-transform: uppercase !important;
    letter-spacing: 0.6px !important;
}
.dice__select-chance a.active {
    background: transparent !important;
    color: #fff !important;
}

/* Dice result indicator (the round red/green/win-loss ball) — purely
   decorative, not interactive. Override reset.css's `:before { cursor: pointer }`
   global rule so the cursor stays default over it. */
.dice__result,
.dice__result::before,
.dice__result::after,
.dice__drum,
.dice__drum::before,
.dice__center,
.dice__timer,
.dice__timer span,
.dice__slider,
.dice__slider-inner,
.dice__slider-item {
    cursor: default !important;
}

/* ============================================================ */
/* === Coinflip — single-flip flow (no series, no Take)      === */
/* === Start/Take buttons are hidden, click on a coin runs   === */
/* === one round and auto-cashouts on win.                   === */
/* ============================================================ */

#startCoin,
#finishCoinBtn {
    display: none !important;
}

#playCoin {
    display: flex !important;
}

/* Tight up the right column now that Start/Take are gone — input row and
   coin picks were spaced via justify-space-between on .crash__left.
   align-self: flex-start prevents .crash__left from being stretched
   to .crash__top's min-height (340px from inline style), so the box
   sits at the natural height of its content. */
.coinflip .crash__left {
    gap: 14px;
    align-self: flex-start !important;
    height: auto !important;
}
.coinflip #playCoin {
    margin-top: 0 !important;
}
.coinflip .coinflip__placed {
    margin-top: 0 !important;
}

.coinflip__place,
.coinflip__place-img {
    cursor: pointer !important;
}

/* Mid-flip lock — set by JS while a round is in progress. */
.coinflip__place.coinflip-busy,
body.coinflip-busy .coinflip__place {
    opacity: 0.55;
    filter: grayscale(0.45);
    pointer-events: none !important;
    cursor: default !important;
    transition: opacity 0.18s ease, filter 0.18s ease, transform 0.18s ease;
}

/* ============================================================ */
/* === Shoot-specific size bumps for bet/control buttons     === */
/* === (Reset/Repeat + numeric bet chips 1/10/20/30/50/100)  === */
/* ============================================================ */
.shoot__bet-btns a {
    width: 56px !important;
    height: 56px !important;
    border-radius: 14px !important;
    font-size: 17px !important;
    font-weight: 800 !important;
    transition: background 0.15s, border-color 0.15s, transform 0.10s;
    cursor: pointer !important;
    -webkit-tap-highlight-color: transparent;
    touch-action: manipulation;
    border: 1px solid rgba(255, 255, 255, 0.08) !important;
}
.shoot__bet-btns a:active {
    transform: scale(0.94);
}
@media (hover: hover) and (pointer: fine) {
    .shoot__bet-btns a:hover {
        background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.18) !important;
        border-color: rgba(var(--color-accent-rgb, 184, 58, 58), 0.55) !important;
        color: #fff !important;
    }
}
/* Active (currently selected) state */
.shoot__bet-btns a.active {
    background: rgba(var(--color-accent-rgb, 184, 58, 58), 0.28) !important;
    border-color: rgba(var(--color-accent-rgb, 184, 58, 58), 0.75) !important;
    color: #fff !important;
    box-shadow: 0 0 14px rgba(var(--color-accent-rgb, 184, 58, 58), 0.30);
}
a.shoot__bet-btn-settings.d-flex.align-center {
    padding: 14px 28px !important;
    border-radius: 12px !important;
}
.shoot__bet-btn-settings span {
    font-size: 14px !important;
    font-weight: 800 !important;
    letter-spacing: 0.4px !important;
}
.shoot__bet-btn-settings .icon {
    width: 18px !important;
    height: 18px !important;
}
@media (max-width: 600px) {
    .shoot__bet-btns a {
        width: 48px !important;
        height: 48px !important;
        font-size: 15px !important;
    }
    a.shoot__bet-btn-settings.d-flex.align-center {
        padding: 12px 18px !important;
    }
    .shoot__bet-btn-settings span { font-size: 13px !important; }
}
